﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Omega.Game.Framework
{    
    [Serializable()]
    public class MapBase
    {  
        public int Width { get; set; }
        public int Height { get; set; }
        public int ID { get; set; }
        public String Name { get; set; }

        public Tilemap Tilemap { get; set; }

        public MapBase(int id, String name, int width, int height)
        {
            this.Width = width;
            this.Height = height;
            this.ID = id;
            this.Name = name;
            this.Tilemap = new Tilemap(this.Width, this.Height);
       
        }



    }
}
